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(+1)

Would this work for oculus quest 2 controllers?

In theory it should work, because the plugin uses the Gamepad API from Javascript, which can get the haptic actuators from your connected gamepad.  This means, the API should find your oculus quest 2 controllers and their actuators for the vibration/rumble function.

https://developer.mozilla.org/en-US/docs/Web/API/WebVR_API/Using_VR_controllers_...

Here you can look at the API in detail. It also mentions controllers similar to the oculus quest 2.

When you try my plugin, you can write me, if it works. 

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I add a script moment for vibration, but nothing happens. Is it possible to get a detailed tutorial for configuring this plugin?

Thank you for your feedback. 

It seems very odd, because the script call vibrateGamepad(time, delay, strength) should cause a vibration normally.  For now, you are the first one to describe this problem, so I'm not sure, if I can solve the issue.

As for a tutorial, the text is very detailed and using the plugin does not differ much from other plugins for the RPG Maker. If something in my description is unclear, don't be shy to ask. I will gladly answer your questions as best as I can.

I have also some questions for you to rule out some common errors, which happened to me, too:

1. Did you check, if the plugin is activated?

2. Is your controller capable to vibrate? For example, I have one controller, which cannot vibrate.

Yes, the gamepad supports vibration and the plug-in itself is included. Maybe I did something wrong myself and I can't figure out what. I called through the script and through the note, but nothing worked. I apologize in advance, but I'm not familiar with plugins.

(1 edit)

Ok, thanks for the answer. I will explain it shortly. You have two possible ways to start vibrations of the gamepad. The first one is the script call function vibrateGamepad(). This function can be called inside Event Pages. There you have the typical event commands like show text and similar things. One command has the title "Script" or "Script Call":


If you click on it, you get the Script Call Window. Inside of it, you can add the vibration call like this:

A second method to add vibrations is via a notetag inside of a skill.

Oh, don't wonder, if the text of the Maker is different. I'm from Germany, so the text in the RPG Maker is  in German.^^ I hope, this explanation helps a little.  :)

(+1)

Спасибо, надеюсь заработает.

(+1)

I'm working on a PS1 inspired game with pre-rendered 3D backgrounds and rumble support. Just started using this plugin and it's exactly what I need. Love the default battle damage rumble as well! Will continue to update with my feedback as things progress.

Thank you, I'm glad you are liking it. 🙂

(+1)

How do you even use controller on mac which I am using

I used a Windows PC to test the plugin, but I used a BlueTooth connection to connect the controllers to the computer. With this method, it was possible to use the controllers in an RPG Maker Game. The controllers I used, were the Nintendo Switch Joy-Cons. If you have a controller with the capability to  use BlueTooth, it could work with a mac.

I personally don't own a mac, so I won't know, if this is the correct solution, but nevertheless I hope, I could help you a little bit.